當代遊戲類型?那電影類型呢?

無意間在網路上看到這麼一篇 The 16 Types Of Video Game , 有別於現下流行的分類方式:角色扮演;第一人稱射擊;動作角色扮演遊戲;……。 作者提出了另一種觀點來給電子遊戲分類,像是: ...

April 27, 2018 · 1 分鐘 · Drake Guan

Traveling Salesman Problem

Following Dan’s blog, Traveling Salesman , we have John Carmack’s quote about Pokemon Go: Explaining the traveling salesman problem as the pokestop path problem. By the way, the Mathematics department in University of Waterloo has published an really interesting, but sorta serious, post: Pokemon Go Traveling Salesman Problem . Go check that. Explaining the traveling salesman problem as the pokestop path problem. — John Carmack (@ID_AA_Carmack) August 10, 2016

August 12, 2016 · 1 分鐘 · Drake Guan

RenderMan + 火星 + 星海爭霸 := Mars Frontier

Dan Maas 是一位好朋友,好的工作夥伴,一位 RenderMan 專家,以及一位創業家。 Dan 和我一同在太極影音 的土星之謎 上頭“出力“,我們在“台灣文化“ 、“產業資訊“、“電腦動畫/產業軟體技術“、“程式開發“以及“新技術的嘗試與導入“ 玩得不奕樂乎。 ...

September 8, 2012 · 6 分鐘 · Drake Guan

RenderMan + Mars + Starcraft := Mars Frontier

Dan Maas, my best friend and partner. We ever co-work in Digimax on Quantum Quest. He is a RenderMan expert with excellent animation experience and knowledge. Last year, just after he graduated from Stanford Graduate School of Business, he was planning his next business. It turns out in this year, 2012, that he succefully co-founded another company, SpinPunch. The following is my casual interview with Dan, about his idea behind, the new company, the ‘Starcraft in million browsers’ and his vision for future gaming. Enjoy it :) ...

September 8, 2012 · 4 分鐘 · Drake Guan

Blizzard 應徵 Renderman Programmer

每位玩過 Warcraft , Starcraft , Broodwar 的人都知道,Blizzard 的動畫做得很棒,故事也科幻/奇幻得很有特色。像是它的 Starcraft 兩代的故事就整個讚到不行,而且終於,有了 Starcraft II 來把它的故事做更進一步的延伸,同時,還滿足了廣大的玩家(好吧,我承認我屬於後者,對於它的故事,我只是略知一二而已)。 ...

August 21, 2007 · 2 分鐘 · Drake Guan

Warcraft III

最近這兩個月來,平均每天都有打一場 Warcraft III 的 DotA AllStar。雖然說,玩電動是為了要放鬆,或是滿足某種成就感,但我的情況比較像是自我虐待,明明床就在身旁,睡眠債一堆還沒還,眼睛也紅得跟什麼一 樣,但就是會打上它一場,已經成了一種習慣了吧。 ...

March 8, 2006 · 1 分鐘 · Drake Guan