It's all about the mouth
{{ flickr drakeguan 8095713450 >}}
{{ flickr drakeguan 8095713450 >}}
{{ flickr drakeguan 3000888102 >}} Siggraph 2009 年時,Sony Pictures Imageworks1 正式對外發佈, 啟動了五項開放源始碼的計畫 。 隔了一年,在 Siggraph 2011 時,組織了一個 Open Source 的論壇 , 由來自 Sony Pictures Images, Walt Disney Animation Studios, Industrial Light & Magic, Pixar Animation Studios 等人聚在一起,與業界人事討論這事。相當的盛況空前。 在今年,則是由 Dreamworks 發佈出來的 OpenVDB 以及 Pixar 放出來的 OpenSubdiv 接棒執行下去 。 ...
Dreamworks Animation opensourced OpenVDB , a data structure and toolset dedicated to volumetric data. According to the following statement, it might get supported/integrated into some 3D packages by vendors, including Houdini or some others in Autodesk. Does that become another Alembic? I don’t know. But I can tell there would be some sort of competition between OpenVDB and Field3D . OpenVDB is an open source C++ library comprising a novel hierarchical data structure and a suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. It is developed and maintained by DreamWorks Animation for use in volumetric applications typically encountered in feature film production. ...
參加 SIGGRAPH 的人裏頭,超過 2/3 的人指出,他們在展場裏頭注意到一些新的公司/單位,一些他們感興趣,甚至考慮在未來有直接的合作關係的公司/單位。 長達三天的展場,進進出出的人非常的多(應該是最多了的吧),平均下來,有參加 SIGGRAPH 的人,約花了接近 5 個小時的時間在展覽區。 ...
我在 https://pinterest.com/ 上頭開了個 SIGGRAPH 2012 For You 的板出來,一些即將在今年熱死人不償命的夏天,位於美國 Los Angeles 的 SIGGRAPH 2012 的消息,依造 Pinterest 的“傳統“,只放上有圖有影片,而且好看的內容。 ...
Siggraph Asia 2011 結束後,我收到了一則問卷調查,裏頭有兩則有趣的問題,特別抓了張圖下來,結果就一直擺在電腦裏頭沒有理會了。剛剛才發現它們十足礙眼地躺在桌面上,提醒我要處理(??)一下。 ...
Wonderfully, we got this cooperative research work published on IEEE TCSVT. That’s great! The following is the quote from the press in Digimax, https://www.digimax.com.tw/2012_0216 在太極影音辛苦工作的 同仁們大家好!我們研發部門,在技術上的突破以登上各大報嚕!我們太極研發部針對動 畫人物口部的「嘴型同步捕捉技術」,在刻畫3D動畫 角色表情上有著重大突破。此項研究已發表於國際專業技術組織美國電機電子工程師學會( IEEE: Institute of Electrical and Electronics Engineers)的TCSVT (Transactions on Circuits and Systems for Video Technology)單位之中。 ...
{{ flickr drakeguan 6445315283 >}} After spotting this exhibitor DM, it reminds me of one un-answered question: Do we really realize the contribution and advantages of Pixar’s RenderMan? If we don’t, how can we evaluate other renderers (ex, Arnold Renderer) in that soon without any hesitate?