SIGGRAPH 2009 Technical Papers Video Preview

Paint Selection Coordinates for Instant Image Cloning PatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing Video SnapCut: Robust Video Object Cutout Using Localized Classifiers Content-Preserving Warps for 3D Video Stabilization The UnMousePad - An Interpolating Multi-Touch Force-Sensing Input Pad Real-Time Hand-Tracking with a Color Glove Achieving Eye Contact in a One-to-Many 3D Video Teleconferencing System iWIRES: An Analyze-and-Edit Approach to Shape Manipulation Variational Harmonic Maps for Space Deformation Self-Organizing Tree Models for Image Synthesis Contact-aware Nonlinear Control of Dynamic Characters Synchronized Multi-Character Motion Editing Predictive-Corrective Incompressible SPH Harmonic Fluids Directable, High-Resolution Simulation of FIre on the GPU Deforming Meshes that Split and Merge Asynchronous Contact Mechanics Enrichment Textures for Detailed Cutting of Shells Energy-Preserving Integrators for Fluid Animation Interactive Hausdorff distance computation for general polygonal models

July 19, 2009 · 1 分鐘 · Drake Guan

SIGGRAPH 2009 有點立體

拿到 SIGGRAPH 2009 的 Advance Program 這本節目單,第一件事就是搜尋一下 stereoscopic(立體),心裏頭正嘀咕,想說應該就是 Bolt, Monsters vs. Aliens, NVidia Stereoscopic 3D 這三個主題會提到的吧。赫然發現,今年的 Computer Animation Festival 也有沾一點邊: ...

June 18, 2009 · 2 分鐘 · Drake Guan

SIGGRAPH 2009 Computer Animation Festival Preview

May 29, 2009 · 0 分鐘 · Drake Guan

Planet of Panorama in Digimax R&D; room's sideview

整理電腦的時候,發現 2005 6 月時拍的照片,那時借了郭秉的相機,想利用 image stitch 製作出一個 panorama 來。 換個角度看,就成了下圖:

February 16, 2009 · 1 分鐘 · Drake Guan

SIGGRAPH 2008, Photos Only

August 18, 2008 · 0 分鐘 · Drake Guan

Adventures in Animation 3D

Adventures in Animation 3D ,一部 2004 年,IMAX 規格,全 CG 立體動畫(Full CG 3-D animation),由 Pierre Lachapelle . 擔任導演(Director)兼製作人(Producer)(他同時擁有 dna research 這家開發了 3Delight 的公司)。 ...

January 24, 2008 · 1 分鐘 · Drake Guan

Shader Ball & Lit Sphere Shading

如果,開發像上頭這張圖所呈現的視覺效果,是很容易,而且可以隨著人的藝術創造力而有不同的變化,並且使用在 3D 動畫裏頭也很順利且自然的話,那該是件多麼有趣的事…… ...

November 25, 2007 · 3 分鐘 · Drake Guan

Edward's Storied Navigation

Today, people are able to tell stories by manipulating individual media artifacts and by composing media artifacts using modern technologies. However, these tools do not assist users in the plot development activity. Specifically, when a user tries to construct his/her story plot based on a media collection ( e.g., photos, videos, etc.), these tools cannot provide helpful information about the possible narratives. In this project we present a novel approach: “Storied Navigation”. In this mode of navigation, media segments are annotated using free text and stored as a collection. To tell a story, the user inputs a free text sentence, and the system suggests possible segments for a storied succession, which helps the users’ exploration in the domain of possible stories. This process iterates progressively. The system achieves the association between the input and the segments’ annotations using reasoning technique including WordNet and commonsense reasoning technology. We have conducted an initial evaluation on the appropriateness of this method, and we believe it is a promising first step towards the goal of making storytelling activities immersive, and enjoyable interactions. Source: Storied Navigation . ...

October 23, 2007 · 3 分鐘 · Drake Guan