a Look Back
on
SIGGRAPH Asia 2012

Drake Guan

Digimax Inc. / National Taiwan University

SIGGRAPH Asia 2012

Singapore

706101_10151275567889443_277174931_o

Registration

src: CGV @ SIGGRAPH Asia 2012

Tech Talk by NVidia

src: CGV @ SIGGRAPH Asia 2012

Rendering Talk by Pixar

src: CGV @ SIGGRAPH Asia 2012

Authors of Technical Papers

src: CGV @ SIGGRAPH Asia 2012

Reception with Fashion Show

src: CGV @ SIGGRAPH Asia 2012

Keynote: Rise of CG in Asia

src: CGV @ SIGGRAPH Asia 2012

I was There!

src: CGSociety 2012 SIGGRAPH Asia 2012 Diary

Does SIGGRAPH matter?

Modeling: SubD

Ed Catmull, Recursively Generated B-Spline Surfaces on Arbitrary Topological Meshes, 1978 (1974)

Tony DeRose, SubDivision Surfaces in Character Animation, 1998

Digital Face Modeling

Wan-Chun Ma, Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination, 2007

Texture Mapping

Ed Catmull, A Subdivision Algorithm for Computer Display of Curved Surfaces, 1974

PSD (rigging/deformation)

J. P. Lewis, Pose Space Deformation: A Unified Approach to Shape Interpolation and Skeleton-Driven Deformation, 2000

Cloth Modeling/Simulation

Jerry Weil, The Synthesis of Cloth Objects, 1986

Shading Language

Rob Cook, Shade Trees, 1984

Shadow Maps

William Reeves, Rendering Antialiased Shadows with Depth Maps, 1987

Subsurface Scattering

Henrik W. Jensen, Efficient Simulation of Light Transport in Scenes with Participating Media using Photon Maps, 1998

Particle System

William Reeves, Particle Systems: A Technique for Modeling a Class of Fuzzy Objects, 1983

HSV

Alvy Ray Smith, Color Gamut Transform Pairs, 1978

Alpha Channel

Alvy Ray Smith, 1977

Compositing

Thomas Porter, Compositing Digital Images, 1984

The Adventures of Andre and Wally B, 1984

SIGGRAPH Fosters the Industries!

Highlights in SIGGRAPH Asia 2012

Paperman and the Future of 2D Animation

Pixar's Renderman

src: Willy Fan

History of Pixar's RenderMan

src: fxguide: The Art of Rendering (updated)

Rendering Time Per Frame

Blinn's Law

As technology advances, the rendering time remains constant.

src: fxguide: Founders Series: industry legend Jim Blinn

Monster University

Merida's Hair

src: fxguide: Brave New Hair

Simulated Layers of Merida's Hair

src: fxguide: Brave New Hair

Brave

Watch in the 29s!

The Pipeline of Facial Animation Fast Forward: The NMA Example

aHead

Pipeline and Tools

src: Pipeline and Tools by Alberto Arenas

src: Pipeline and Tools by Alberto Arenas

src: Pipeline and Tools by Alberto Arenas

src: Pipeline and Tools by Alberto Arenas

src: Pipeline and Tools by Alberto Arenas

src: Pipeline and Tools by Alberto Arenas

src: Pipeline and Tools by Alberto Arenas

src: Pipeline and Tools by Alberto Arenas

Copy-n-Paste in 3-D

src: Perspective-Aware Warping for Seamless Stereoscopic Image Cloning

src: Perspective-Aware Warping for Seamless Stereoscopic Image Cloning

src: Perspective-Aware Warping for Seamless Stereoscopic Image Cloning

src: Perspective-Aware Warping for Seamless Stereoscopic Image Cloning

src: Perspective-Aware Warping for Seamless Stereoscopic Image Cloning

src: Perspective-Aware Warping for Seamless Stereoscopic Image Cloning

src: Perspective-Aware Warping for Seamless Stereoscopic Image Cloning

src: Perspective-Aware Warping for Seamless Stereoscopic Image Cloning

Image Filtering for Raytracing Rendering

src: SURE-based Optimization for Adaptive Sampling and Reconstruction

src: SURE-based Optimization for Adaptive Sampling and Reconstruction

src: SURE-based Optimization for Adaptive Sampling and Reconstruction

src: SURE-based Optimization for Adaptive Sampling and Reconstruction

src: SURE-based Optimization for Adaptive Sampling and Reconstruction

Disney Animation Intern 2013

Red-Cyan to Full Color!

Real-time LipSync in Maya

Presenting a technical briefs

Real-time Manga with Kinect

Real-time Manga-Like Depiction Based on Interpretation of Bodily Movements by Using Kinect

Manga + Kinect := Live Storyboard / Story Reel

Real or Fake?

MRsionCase

MRsionCase := Mixed Reality + emerSION + showCASE

Behind the Scenes

src: Kim Boyoung

Computer Animation Festival

OH SHEEP! TRAILER 1 from Gottfried Mentor on Vimeo.

The People Who Never Stop *teaser* from florian piento on Vimeo.

Jack & Chuck - Trailer from Jack & Chuck on Vimeo.

Sequoia Snail - Andy's - Quad from QUAD on Vimeo.

Sequoia Skunk - Rémi Devouassoud - Quad from QUAD on Vimeo.

Sequoia Mantis - Rémi Devouassoud - QUAD (WIZZ Studio) from QUAD on Vimeo.

Una Furtiva Lagrima from Carlo Vogele on Vimeo.

LOAD from The Animation Workshop on Vimeo.

For The Remainder from Omer Ben David on Vimeo.

Lucio Arese | Yu Miyashita - Mimic from lucio arese on Vimeo.

Luigis' Pizzaride 2D from zinski on Vimeo.

Break The Law of Silence from CRCR on Vimeo.

Goat & Aaron from Gabe Askew on Vimeo.

9 States of Ambivalence from QNQ/AUJIK on Vimeo.

AMEN! - Trailer from Moritz Mayerhofer on Vimeo.

Hominid from Brian Andrews on Vimeo.

Ramus from ADAA Gallery on Vimeo.

Drown To Life from Mauro Affronti on Vimeo.

Lubdhanam Cora short Flim Trailer from sagar kadam on Vimeo.

Let's Look Forward to 2013

By Drake | drakeguan.org