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無意間,發現了一個 blog:Pzman 的 3D Revolution 全紀錄,裏頭有兩篇介紹今年在 siggraph 2006 出的 Maya 8.0,相當有意思,特別貼出來:

其中最讓我感興趣的就是下頭這一段:

Override Viewport with Renderer of Choice You now have the option of overriding Maya viewports with a proprietary or third-party plug-in renderer. This capability enables you to review your scene as it will appear in the target renderer—such as a game engine—while maintaining the ability to interact with the scene in the interactive view. Two example Windows plug-ins are provided with the Maya Devkit: one for OpenGL® and one for Direct3D®.

大抵的意思是說,可以新增自己寫的 viewport(出現在 modeling panel 裏的 modeling view),亦即 Maya 預設的 Persp, Top, Side, Front 和其它你新增的 viewport,可以使用你自行寫的 real-tim renderer 了!!這除了對 game industry 很重要以外,對於想要在 Maya 裏頭實作像 FPrime 這類的 real-time renderer 將會簡單非常的多了!!

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