Drake's Weblog

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今年(2007)五月,我寫了一篇常見 3D 軟體的比較,那是一篇原文刊登在 CGSociety 的 CGWiki 上頭的文章,換句話說,那是一篇集眾人之力(Wiki 嘛),合寫出來的比較清單,也因為這樣,它一直持續有所更新,像是距離我上次看,又新增了 TruespaceSilo,而且很多小地方也有所更動。說不上這一些更動都是正面或正確的,因為不乏會有對某個軟體的狂熱份子出現,或是某個軟體在這個 wiki 上的活躍人口遠大於其它軟體,就會產生某種程度上的偏頗。

3D applications 2007 comparisons table by Benoît Saint-Moulin在前幾天,上 wikipedia 看一些 3D 軟體的發展歷史時(ex, Maya, Softimage, Blender),發現到了在 TDT3D 上頭的一篇 3D applications 2007 comparisons table。這是一篇由一個人,目前是一位教授 3D 軟體的講師,過去十年來都在 CG 產業打滾,列表上的軟體清單都是自己用了很久,且在近 12 個月來,一一安裝最新的版本,然後在每個軟體上頭做同樣的事情與測試,才產生出來的一篇文章。個人覺得更有看頭,不失為另一份可以拿來參考的好文章。


I used all of this 3D applications in 10 past years, when I was working for companies in CG area, now it’s relatively easy for me to switch from one to others and I have a good feeling with softwares interfaces…of courses that’s always a long and a painfull tasks to switching but when you learned 2 or more package in 3D applications, technical features is always the same, the most difficult is to know where to found !

As I’m now CG Teacher / Educator, I will always say to my students the most important isn’t the package, but technical understanding and that’s a triangle will always have… 3 vertices :-) as in Autodesk 3ds max, NewTek LightWave, Blender,…

Also switching from one applications to others often is bad because you lose you feeling and way of works. When you are ready with one just stay on, don’t listen to the sirens ! Each 3D applications is good and no one can be better than an others, today all 3D package can do all your dreams, you just must have ideas to do…

Source: 3D applications 2007 comparisons table.

裏頭說的像是「就大部分 3D 軟體來說,它們的技術或功能幾乎是差不多的,最讓人痛苦的是,你得知道同一個功能,在不同軟體下,是在什麼地方!!」「身為一位 CG 教育家,我總是告訴我的學生,最重要的不是軟體套件本身,而是你對於底層技術的了解,像是一個三角形總是會有…3 個頂點,這件事不管在 3ds max, LightWave 或 Blender 裏頭,都是一樣的」「常常在不同軟體套件切換,是件很糟的事,因為這樣會讓你抓不好工作的方式與感覺,所以就不用去聽信別人說哪個軟體好或不好啦,現在的 3D 軟體,幾乎都差不多了,你需要的不是哪個軟體比較強,你需要的是腦子裏的點子與想法…」,這三點說得很棒吧,真是深得我心呀。

最後,請記得去看一下文章最末的「My last words?」,肯定值回……ur……票價嗎?!

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